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Bloodborne may very well go down in history as the hardest game ever. The difficulty of merely walking around the corner might be enough to scare gamers away. If a simple task is that hard, then you know the boss fights are bound to be the ultimate challenge.
Experience the nightmare of the hunters who once guarded Byrgenwerth’s deepest, darkest secrets and uncover the mystery behind Yharnam’s sinister past in The Old Hunters expansion DLC for Bloodborne™. Journey to a world where hunters from the past are trapped forever, find multiple new outfits and w. Introduction: Starting 24th November, 2015; experience the nightmare of the hunters who once guarded Byrgenwerth’s deepest, darkest secrets and uncover the mystery behind Yharnam’s sinister past and in The Old Hunters expansion DLC for Bloodborne™.
While the main game represents a difficult test by itself, The Old Hunters expansion pack represents the almighty final exam. Of the 5 bosses included in the DLC, which one is the king (or queen) of Old Hunter bosses? Let’s start with the easiest and work our way up.
The Living Failures
The Living Failures can be a handful. There can be a total of about 5 or 6 at a time, and once one is killed, another sprouts from the ground. Without strategy, you will struggle because you are bound to try and hit every failure possible.
However, the best strategy would be to target the ones who shoot the blue arcane orbs at you. They only have a full body stomp attack that can be easily parried. If you try to hit the flailing armed failures, then they will hit you on the back swing. Once the failures look towards the sky to summon an arcane hailstorm, all you must do is run to the opposite of the entrance and hide behind the wall.
If you keep those two things in mind, you will realize how much of a breeze this boss fight is.
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Ludwig, the Accursed/Holy Blade
Going into the hunter’s nightmare, where you access the DLC, the most buzzworthy boss was Ludwig. After I died the first time due to the fact that I just entered the area and fought Ludwig instead of having to open a door first, I realized this guy isn’t so bad at all.
The fact that you can bring an NPC in before you enter the area makes this fight even more manageable. Ludwig has a lot of flailing maneuvers and once he gets his holy blade, then he will fight standing up. Keep your distance, then when he strikes, parry forward and attack. That should lead you to realize that Ludwig is no match for your battle-tested hunter.
Lady Maria of the Astral Clocktower
Lady Maria immediately follows the Living Failures boss fight. She fights a lot like Gehrman, the first hunter, so you have been warned. She is extremely dangerous and becomes increasingly more difficult when she hits phases two and three.
My only suggestion would be to parry side-to-side -- most of the time she attacks right, so go to your left (or her right). If you have fire paper or any fire-based tools, then use them. She can be caught for visceral attacks, so having something to stagger her (like Augur of Ebrietas or your trusty side arm) should do the trick. She adds blood and fire damage with her second and third phases, making her attacks more distance based. So get ready to move around.
Laurence, the First Vicar
A cleric beast on fire doesn’t sound so bad. After all that you've been through in Bloodborne, it actually sounds refreshing, right? Nope, wrong again -- because Laurence is a real pain.
The first order of business is to call in Valtr if you can, because he makes for a really good decoy. In order to strategize for Laurence, you must first take note of his appearance. He has one long arm with claws and hair, and one arm that’s normal. The obvious hint here is to stay on the weak arm side and attack from there.
Once Laurence hits phase two, his legs will disappear and he will look as if he is ready for the kill. Wrong again, because Laurence can now spew lava from his mouth and from where his legs cut out. The best way to deal with this is to wait for him to shoot lava from his mouth, parry around it and strike as much as possible until you must back off. Then, and only then, will you be able to slaughter Laurence, the first vicar.
Orphan of Kos
We have come to the final boss of the DLC -- and by far the most difficult. The Orphan of Kos is a pain, and can really lead you to contemplate a life of alcoholism. His screeching and his gigantic meat slab of a weapon make this boss the hardest there is.
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The only advice I can give is to be ready for everything this guy will throw at you. As you can see in the video above, his move set seems endless, and he can catch you with something at any moment.
Order in which Bosses appear
1. Ludwig
You will stumble into the layer of Ludwig and he will be the first boss you face. Welcome to the DLC, now face a messed-up horse monster.
2. Laurence/Living Failures
Laurence is an optional boss, but he can be accessed after beating Ludwig. Who you choose to fight with will determine who comes next as the Living Failures are the next main game bosses.
3. Lady Maria
After defeating the Failures, Lady Maria will be waiting for you in the clock tower. The clock tower is immediately following the boss arena for the Living Failures.
4. Orphan of Kos
Orphan of Kos is located in Fishing Hamlet. He is the final boss of the DLC.
The Old Hunters, Bloodborne's much anticipated add-on that's due out this November, sees what was originally planned as two DLC packs combined for one single expansion - and it sounds like it's the last DLC for From Software's PS4 exclusive.
'We were originally planning on doing two sets of DLC,' Masaaki Yamagiwa, Sony Japan's producer for Bloodborne, told Eurogamer at Tokyo Game Show today. 'It was decided that with one set, we'd be able to do more with it, and have more volume for players to play with. As of right now, we have no plans for any more DLC.'
Bloodborne, a PlayStation 4 exclusive from Dark Souls creators From Software, launched in March this year and was met with success, with some 2 million sales to its name to date as well as an outstanding critical reception. 'It's awful to know that, in all likelihood, it will be a painfully long time until I play anything else that matches up to Bloodborne's breadth of vision, generosity of content, and yes genius,' wrote Rich Stanton in our review.
It took almost six months for Sony to announce an expansion, although a November release was always on the cards. 'At least in Japan, the plan was to release the DLC in November,' said Yamagiwa. 'I should mention, though, we finished making the game and then moved into production on the DLC. It took that long, but that's because of the sheer amount of volume. We're sorry it took so long! But it's as fast as was possible considering what's in it.'
So what is in it? A show floor demo gave us a small taste of things to come, with a look at one of The Old Hunter's new locations - a blood-filled swamp that sends players cresting over a hill where they can see the majesty of Yharnham on the horizon while a broken moon hangs over it. The expansion is set within a nightmare where Yharnam's ancient hunters have been trapped, and it builds upon Bloodborne's existing story. The boss that bookends the demo, a monstrous collection of ill-fitting body parts called Ludwig, was referenced in the main game. 'The DLC's an opportunity to meet - in some form or another - the old heroes of Yharnham,' explained Yamagiwa.
The Old Hunters will be accessible at some point in the first half of the game after a number of unnamed conditions have been met, and it's said to offer a sizeable challenge. The demo on the show floor at Tokyo Game Show was de-fanged somewhat in order to be more approachable, with some of boss Ludwig's moves being removed. The final expansion, however, is said to be around the same difficulty as the latter half of Bloodborne's campaign - so it could present a nasty surprise to players who stumble upon it early on in the game.
Jaardan warfare.
There will be three new areas within The Old Hunters, with some familiar locations folded in with the all-new ones. When you consider that Bloodborne's approximately 13 areas took players some 30-40 hours to complete, The Old Hunters should present around 8 hours of content in its entirety - depending on your own pace, of course.
The Old Hunters also features around 10 new weapons, although only a handful were available in the demo build. There's a whip that converts into a katana sword, which in the build provided was combined with a stun-bomb that players could use before diving in for a succession of high damage attacks, as well as what appeared to be a more brutal take on the saw cleaver, and a dagger that doubles up as a bow and arrow. 'Its background is that it's the hunter Simon's, who didn't like guns,' Yamagiwa said of the latter weapon. 'It's a little on the extreme side. We wanted to give the players more options, so in this case it's a ranged weapon.'
Also being introduced in The Old Hunters are new NPCs that can be summoned, and that will be interspersed throughout Bloodborne's existing campaign. Finally, the Chalice Dungeons won't be impacted, but there may be some changes down the line. 'We won't be touching them in the DLC, but we're thinking of making them easier for everyone to play,' said Yamagiwa. 'But that'd be as part of an update, not part of the DLC.'
The Old Hunters is coming out on November 24th and will cost £11.99, while on December 3rd a special edition of Bloodborne which incorporates the DLC will also be released.
If you need help getting through the mammoth DLC, our Bloodborne: The Old Hunters guide is live now.
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